We know that the game’s appealing animations and comic panels in Storyteller challenge us to create the best outcomes.
“Fingerprints: Someone Gets Arrested but Innocent” is one of the most captivating chapters in Storyteller.
Let’s explore the complete walkthrough for solving the scenario where an innocent character gets arrested.
How to Solve “Fingerprints: Someone Gets Arrested but Innocent” in Storyteller
In Storyteller, players craft narratives by arranging slides that dictate the story’s outcome, interacting with locations and characters.
The game offers many themes and characters, from vampires and dragons to heroes and villains. Players manipulate the secrets and emotions of these characters, creating tales of madness, deceit, and love!
Here’s how Here’sve the “Someone Ge”s Arrested but Innocent” scenario “n Storyteller:
- Slide 1: Start with the Gun and the Butler.
- Slide 2: Present the Butler and the Duchess in the Ballroom, setting the scene in a magnificent environment and thickening the plot.
- Slide 3: Return to the Gun and insert the Butler again.
- Slide 4: Revisit the Gun and add the Duke this time, revealing the Duke’s innoDuke’s
- Slide 5: Show the Detective and the Gun together as the detective pieces together the clues.
- Slide 6: Finally, return to the Ballroom, inviting the Detective and the Duke to conclude the narrative.
The Detective’s Detective brings the tale to a close and clears the Duke of wrongdoing.
How to Solve “Someone Gets Ar”tested Guilty” in Storyteller”
In this version of the story, the Duke is the murderer. Here’s how to aHere’ssyour slides to get the Duke arrested for his crimes:
- Slide 1: Position the Gun and the Duke together.
- Slide 2: Present the Butler and the Gun.
- Slide 3: Use the Ballroom as the background, placing the Butler and the Duchess together.
- Slide 4: Return to thGunun and include the Butler.
- Slide 5: Show the Detective and the Gun together.
- Slide 6: Return to the Ballroom, including the Butler and the Detective.
The narrative ends with the Detective’s arrival and exposiDetective’s guilt.
Storyteller WDuke’ssugh: How to Solve Every Puzzle
Storyteller is divided into thirteen captivating adventures and two final chapters that continue to unfold as you progress through the game. Here’s a guide to each chapter 1: Life and Death
Sections: Love, Heartbreak, Afterlife, and Miracle.
Solution: Place Adam and Eve together, but kill Adam. Repeat with Eve, then revive them and reunite them.
Chapter 2: Broken Hearts
Sections: Recover, Dismay, Unlucky, and Grief.
Solution: Add wedding scenes for two characters and a death scene for one character. The surviving character heals their broken heart and finds a new partner. Edgar gets rejected by everyone while surviving spouses find comfort in each other.
Chapter 3: Apparitions
Sections: Revelation, Reunion, Calamity, and Aging.
Solution: Shock Edgar and reunite him with Lenora. Lenora dies, and they meet in the afterlife. In the last tale, everyone is heartbroken as no characters end up with their love.
Chapter 4: The Cellar
Sections: Poison, Tragedy, Haunt, and Envy.
Solution: Lenora drinks poison, followed by Edgar. In another scene, someone drinks poison twice. Isobel poisons Edgar, who then haunts her. Lenora poisons Isobel to be with Edgar.
Chapter 5: Beauty
Sections: Competition, Scorn, Duplicity, and Deceit.
Solution: A witch becomes the mirror’s favorite. In a foremirror’ss, Snow White kisses a prince, who is then cursed by the witch and turned into a frog. The prince later saves Tiny.
Chapter 6: The Manor
Sections: Murder, Weapon, Telltale, and Fingerprints.
Solution: The butler goes on a rampage, takes the gun, Gun kills the duke but is caught by the detective as his fingerprints are found on the weapon.
Chapter 7: Crown Intrigue
Sections: Rivals, Rescues, Usurpers, Forgiven, and Suitors.
Solution: Four people die after falling off a cliff. A knight saves the queen, and revenge is taken on the kidnapper. Everyone fights for the throne, but a dog ultimately saves the queen, who marries.
Chapter 8: Secrets
Sections: Red-handed, Thief, Revenge, and Report.
Solution: The murderer is arrested. The butler is fired, kills the Duke, and the Duke’s wife takes revenge. Duke’s’ser is also arrested.
Chapter 9: Justice
Sections: Treason, Unforgiven, Stockholm, and Matriarch.
Solution: The knight kills the usurper but is executed by the queen. The baron arrests the queen, makes her fall in love, then kills her. The baron gets amnesia and dies. The queen kills all and rules alone.
Chapter 10: Genesis
Sections: Temptation, Punishment, Repentance, and Vengeance.
Solution: Adam rejects the apple, but Eve is tempted. God punishes Eve, and she takes revenge on Friedrich.
Chapter 11: The King
Sections: Noxious, Spite, Purge, Promotion, and Machiavelli.
Solution: A toxic love affair ensues. The queen executes the king and his lover, but he takes revenge. Three executions occur, and the maid becomes the queen.
Chapter 12: Monsters
Sections: Werewolf, Sematary, Dragon, Vampire, and Professor.
Solution: Bernard drinks poison after the werewolf kills Juliet. In the next scene, a pet takes revenge, and the queen arrests the baron. The monster is slain, and the Dracula professor dies.
Chapter 13: Drama
Sections: Narcissus, Oedipus, Hamlet, Salome, and Godot.
Solution: The mirror praises all characters. Hades murders his father and marries his mother. Tiny avenges his father by killing his brother. His daughter kills Hadesiny, and Hades waits forever for each other.
Final Chapter: Novels
Sections:
Mad Husband: Edgar kills his wife.
Loose End: The Duke kills the detective to avoid imprisonment.
Vindictive Wife: An unfaithful husband is punished.
Love Revolution: The knight and maid kill the monarch to be together.
The Devil Chapters
After finishing the game, you unlock the devil chapters, where a devil disrupts the stories of your previously played games.
How to Solve “Someone Gets Arrested (Innocent)” in Storyteller
Expa”d the second”screenshot to view “the complete “solution.
Here are the correct scenes and characters for each slide:
- Slide 1: Gun > Butler
- Slide 2: Ballroom > Butler > Duchess
- Slide 3: Gun > Butler
- Slide 4: Gun > Duke
- Slide 5: Gun > Detective
- Slide 6: Ballroom > Detective > Duke
Frequently Asked Question
What is the objective of the “Fingerprints: Someone Gets Arrested (Innocent)” story.”
The objective”e is to arrange the scenes and characters so that an innocent character gets arrested.
What are the critical scenes needed to solve this puzzle?
It would be best to use scenes involving the Gun, Ballroom, Butler, Duchess, Duke, and Detective.
How should I arrange the characters and scenes?
Here is the correct sequence:
Slide 1: Gun > Butler
Slide 2: Ballroom > Butler > Duchess
Slide 3: Gun > Butler
Slide 4: Gun > Duke
Slide 5: Gun > Detective
Slide 6: Ballroom > Detective > Duke
Why does the Duke need to be on the fourth slide?
The Duke’s presence with the Gun establishes evidence that he’s possessed the weapon, which is crucial for proving his innocence later.
What role does the Detective play in solving the story?
The Detective gathers the evidence presented in the previous slides, leading to the arrest of an innocent character (the Duke) in the final scene.
Conclusion
By carefully arranging the scenes and characters in “Fingerprints: Someone Gets Arrested (Innocent)” in Sto” teller, you can successfully create a”narrative”e where an innocent character, the Duke, is arrested. This puzzle requires strategically placing the Gun, Ballroom, Butler, Duchess, Detective, and Duke across six slides. Understanding the interactions and evidence presented in each slide is critical to achieving the desired outcome. With this guide, you can navigate through the story and solve the puzzle, ensuring the narrative unfolds as intended. Happy storytelling!